Author Archives: Mr A Patterson

Home Learning Year 3 – Wednesday 18th November

Good morning Year 3,

It has been lovely catching up with some of you and I will continue to call this week. Thank you for sending me your work, a reminder of the email address in case you need it –


For the next few days we are going to start thinking of the film Marshmallow from the boy’s point of view. You need to watch the film again, think about what the main points are. What is the sequence of events? Try to remember as many of the small details as possible.

Play the clip again and tell someone in your house (if possible, if the people in your house are busy, maybe you could tell your bears) as many small details as you can remember. Think about things such as; What pops out of the water first? What colour is the boy’s scarf? What hand does he hold the stick in?

Use the image of the story track on your English Extra sheet. Imagine that it is the timeline of the story. Fill in the missing parts, include as many aspects of the story as you can. (Think about: The Mallodile emerging from the water? What happens next?) Use single words, short sentences or images to complete this part.

Decide what the 10 main points of the story are and log these on the English Extra sheet 2 (Remember: Foreground – what are the characters doing, what is the main event happening on screen. Background – where is this part set? What is happening behind the characters?) Put as much detail as possible into English Extra sheet 2 as this will be useful later in the week.

Re-watch the short film as many times as required in order to complete this task.

English Extra 181120


Today we are going to move on to our 8 times tables. I have not set you a worksheet today, I would like you to have fun with your tables. Use different strategies to help you.

  • You could use objects such as cubes and group them into 8s (although you will need a lot of objects for this).
  • You could add on 8 each time, for example, 8 x 3 = 8 + 8 + 8 = 24.
  • You could use your 4 times tables, then double it, for example, 4 x 3 = 12, 12 x 2 = 24.
  • You could draw circles and put dots inside them – just make sure you check you have included the correct number of dots in each circle. For example, 8 x 3 = 3 circles, each containing 8 dots or 8 circles each containing 3 dots. Add all of the dots together showing 8 x 3 = 24
  • You could use an array to help you, for example, 3 rows, showing 8 in each row is 8 x 3 = 24
  • You could also use your existing knowledge as I know you know your 2, 3, 4, 5 and 10 times tables so if 3 x 8 = 24 then 8 x 3 also = 24.

To help you start getting to know these tables, I would like you to watch this video, join in too – it is good fun, I’ve had a go myself.

When you are using the different strategies, here are some of the tables you could answer.

  1. 8 x 2
  2. 8 x 6
  3. 8 x 10
  4. 8 x 8
  5. 8 x 1
  6. 8 x 3
  7. 8 x 0
  8. 8 x 5
  9. 8 x 12
  10. 8 x 4
  11. 8 x 11
  12. 8 x 9
  13. 8 x 7

Ask your parents to take a picture of you completing some of the tasks to include in your email to me.

Guided Reading

To link in with our science theme of Rocks, you are going to do a guided reading task all about fossils. I hope you find out lots of interesting facts.

Guided Reading 181120


For computing this week, I would like you to finish your moving sprite program.

You will need to sign into Scratch online, please click here for the instructions to access and login to Scratch.

Remember, your cat needs to move right when the right arrow is press and left when the left arrow is pressed. Also, to make your scene more interesting, use the different costumes to make it appear that your cat is walking and add some music. I have added a music track to your projects, but you may wish to add and use a different track, the choice is yours. Don’t forget to save your work by clicking save at the top right of the screen.


Add another sprite to your scene and make it move in the same way as your cat but using X to move right and Z move left.

You need to make sure you save your programs so I can see them when we’re all back to school. When you email Mrs Bishop just let her know you have been using Scratch. I look forward to seeing them. Mr. Patterson

If you get stuck, please look at the videos below as they will help you.

Programming your sprite to move left:


Adding music:

What your moving sprite program should look like:


We would normally have PE and outdoor learning today so as an extra task I thought you could choose one of the following:

  • PE – If you have a football and space in your garden, you could go outside and continue to practice your dribbling skills. Remember to watch where you are going and use small kicks to keep the ball under control. Maybe you could use some objects in your garden to dribble around for extra practice.
  • Outdoor learning – you could go for a scavenger hunt in your own garden. Look for the following items:
        • Something you could transport water in.
        • Somewhere to hide treasure.
        • Something to write a message with.
        • Something rough.
        • Something smooth.
        • Something smaller than your fingernail.
        • Something to build a nest with.
        • Something bigger than your foot.
        • Something colourful.
        • Something dirty.

Enjoy your tasks today and I look forward to receiving your emails later.

Mrs Bishop

Year 5 Music.

Year 5 Music.

During music this week, the children have been learning to play the glockenspiels together as a group. Here is a sneak peek at their final performance played to the backing of Make you Feel my Love by Adele.