Congratulations to the children in St. Bede, who won the half termly school house point competition. Having received the most house point tokens over this half term, the children in St. Bede and the St.Bede staff were treated to an extra break time! Well done all!
Author: Amanda Li Illustrator: Amy Blackwell designed by Kim Hankinson and Jack Clucas
This is a fantastic and inspiring book, sharing the stories of normal kids from across the world and their amazing achievements. After the biographical information, there are interesting suggestions for activities based on that child’s message or passion.
Lots of children think they might like to be an astronaut, but what other jobs could one do and still be involved in space exploration and study? Complete with a press-out model rocket to build and pages of stickers to play with, this is an original and inspiring read.
The fifth in Owen Davey’s wonderful non-fiction series about animals adds frogs to the ranks of clear, fascinating reads, accompanied by truly amazing graphic illustration and just the right level of information to inspire all primary school kids.
In a world where the spirits of dead people can be harnessed and given new life in mechanical animals, Prue takes on her late brother’s apprenticeship in an effort to bring him back. A riotously enjoyable tale mixing fantasy, school stories, science fiction and big questions about life and death.
Laura Wood brings us a contemporary book for fierce pre-teens who want to make the world a better place. Effie’s aims to make her new school a more inclusive space will encourage everyone to fulfil their potential.
A beautiful tale of a courageous young man who overcomes his fears when he finds an unlikely companion in a park statue. Complex ideas of young carers, social anxiety and remembrance are sensitively weaved into a light and accessible story.
As it was the last Computing Club session, the children were asked what they would like to do. They decided to make a two player game so they could challenge each other. Using the Kodu software, the children built their own game platform making sure it was big enough for two players. After this, they added their game characters and other objects into their platform. Using the ‘when’ and ‘do’ statements ( which the children discovered were simply ‘if’ and ‘then’ statements) they coded one of their charatcers to move using the arrow and one to move using the WASD keys. Then, the real fun began. We got the MakeyMakey out and using a block of wood and some play dough we made a game pad for one of the players to use. The children had great fun making the game pad and using this to play against each other.