Year 4 Computing

During Computing this week, Year 4 have been programming their sprite to tell a joke. First the children wrote an algorithm for two individual sprites to tell each other a joke. Using the ‘say’ and ‘wait’ function, the children were able to make one sprite wait whilst the other was speaking. After this, in partners, the children recorded their own voices and inputted them into the program, which allowed their sprite not only to speak in an on screen speech bubble, but the joke was also audible. The children really enjoyed choosing their own sprites which ranged from a bowl of cereal to a squirrel that had landed on the moon. Well done Year 4!

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